EGFH Rules & Regulations

FORMAT & Match Process

SEASON, INVITATIONALS, & OTHER EGF-SANCTIONED EVENTS

All EGFH-sanctioned competitive matches are expected to adhere to the following standards:

  1. Season match schedule

    1. The schedule of matches for each season event is determined by EGFH using a randomized pairing process.

    2. All times are listed in Eastern Time (ET).

  2. Game setup

    1. Non-broadcasted matches

      1. Captains are responsible for checking in, relaying information to their teams on behalf of the officials, and providing instructions to connect to their respective match.

      2. The captain of the home team as listed on the EGFH match schedule is responsible for creating the competitive lobby, following the approved game settings, listed under game settings in these regulations.

      3. If tournament codes are not available:

        1. The home team captain must create a lobby at least fifteen minutes prior to the scheduled start time of the match.

        2. The captain of the home team will invite the captain of the opposing team to the lobby they created.

          1. The opposing captain is then responsible for inviting the remaining members of their team.

        3. Once both teams have full eligible rosters present, the match will begin at the designated time.

        4. In the event that a captain fails to create a lobby and send an invite, the opposing team should contact the opposing team’s coordinator via the EGFH  discord.

          1. If no response is given within 15 minutes of the match start time, the present team’s coordinator should compose an email to the EGFH admin email with a timestamped screenshot of the empty lobby and communication attempts.

    2. Broadcasted matches

      1. For regular, non-championship matches, matches may be broadcasted on the official EGF twitch channel only by EGF-approved broadcasters.

      2. The captains and program directors of teams playing in matches designated to be broadcasted by EGFH members will be notified before the start of the season contacted by the broadcasting staff responsible for the match and will receive instructions from the broadcast team regarding the match specifics.

      3. Only EGF officials and broadcast staff designated by EGF officials are permitted in the casting channels in Discord.

      4. Broadcasters are allowed to commentate on any match that they are not competing in regardless of their school affiliation.

      5. If tournament codes are not available: the EGFH broadcaster assigned to a match will create the competitive lobby according to the approved game settings.

        1. The broadcaster will then invite both captains, who are then responsible for inviting the rest of their teams into the lobby.

  3. All matches must be played to completion with a clear winner. Should a team exit a match prior to its conclusion or be otherwise unable to complete the match, that team shall forfeit the match. A team may complete a match without a full team in accordance with the game-specific rules.

  4. Match timing - matches will be played in sequence according to the schedule provided at the beginning of the event. Each match is allocated a default timeslot based on the average time needed to complete a match including its picks and bans phase.

    1. In the case of broadcasted games, should there be a delay in the completion a game for any reason, the next game will start within 10 minutes of the conclusion of the preceding match.

    2. If the match is not being broadcasted, matches will start according to the provided schedule.

    3. The schedule for each season will be released to teams by EGF no later than two weeks prior to the beginning of the season. The released schedule may be altered to accommodate teams that are removed from the league.

    4. Default match times: the default time for each match during the regular season will be announced at the release of the official schedule and will be available via the EGFH website.

  5. Rescheduling matches -  non-season matches may not be rescheduled unless explicitly stated by EGF officials. All schedule times with the published schedule are official and final.

  6. Reporting matches - both captains must submit the following info to the league coordinator by the sunday immediately following the default match time at 11:59 pm et

    1. Attach a screenshot of the post-game screen for each match completed in the best-of series (e.G., Bo1 = 1 screenshot, bo3 = 2 or 3 screenshots depending on # of rounds)

    2. Include a list of all players on your team for that match

    3. Include a brief ~1 paragraph recap of the match

    4. If you have the ability to record replays, attach or link to them

    5. Add any additional comments/concerns

    6. Matches being broadcast by EGF will have results recorded by EGF officials.

  7. Tie-breaks

    1. In the event of a tie in standings at the end of the event, the tiebreaks, in order of process, are:

      1. Match record between tied teams (e.g., if one team beat a team earlier in the event, they win a tiebreak with that team)

      2. Strength of schedule (the sum of the match wins of the teams that each team played against)

        1. For the purposes of determining a team’s strength of schedule, a bye awards a team the average number of match wins for all teams in the event.

      3. A tiebreaker match between the tied teams. In the event of multiple teams being tied for the same place after consideration of matchup and strength of schedule, a tiebreaker match will be played between the remaining teams between the end of the event and playoffs.

    2. Tiebreak consideration will continue until the tie is resolved.

  8. Substitutions during play

    1. A team may substitute a player on their roster during a match using the following procedure:

      1. The active player switch must be made between games in a series (e.G., For overwatch you must play all points on a map before switching players).

      2. The player being brought in must be officially registered on the team with EGFH, and be otherwise eligible to compete.

      3. The substitute must be playing on their own account; a player may not use another player’s account under any circumstances.

      4. The team making the substitution must notify the opposing team of the change and the opposing team must acknowledge it. If an EGF official is present, they must also be notified of the change.

  9. Spectator regulations during EGFH events and leagues

    1. No spectators are allowed into any game lobby except EGFH officials, broadcasters, or individuals who have been given specific permission by EGF.

  10. Streaming

    1. If a match is not being broadcasted by EGF, an organization may stream their match. If a match is being broadcasted by EGF, no other streams are permitted.

    2. All streams of EGFH matches must be performed by a player from their player perspective; no allowances will be made for non-EGF spectators for any purpose including broadcast.

    3. Players streaming EGFH games – even if it is on their personal channel – must follow the EGFH code of conduct, and will be responsible for behavior during the stream.

POST-SEASON TOURNAMENT FORMAT

  1. EGFH’s post-season is formatted as regional competitions that qualify competing schools for a seed in the EGFH national playoffs.

  2. Each tournament, including the playoffs, will be held as a single elimination bracket with each match consisting of a series of games as described in the Game Rules section.

  3. Each title supported in the series is treated as a separate tournament. I.e., a team may qualify for nationals in League of Legends while failing to do so for Overwatch.

Region Composition

  1. Each section will consist of member schools, as decided EGF officials, and will playoff into a state-level championship before entering the regional and then national championships. These sections may be altered between series by EGF.

Competition format

  1. Each tournament will be held as either an online tournament, a LAN tournament, or a hybrid of both, depending on the logistics and capabilities within each region.

Qualification

  1. The first place team from each section automatically qualifies for a spot in the regional or national playoffs.

  2. The total number of teams in the regional and national levels will be established before the playoffs, and communicated to all competitors.

  3. In the instance of less than 8 teams at any scale of the competition breakdown, the structure will change to accommodate the needs of that environment, and will be communicated to competitors.

  4. If an additional tournament is necessary to meet specific time or logistic requirements, an announcement will be made by EGF at least two weeks prior to the proposed start date.

NON-EGF-SANCTIONED EVENTS

Non-sanctioned events are events organized and officiated by an independent organizer, without EGF participation. Games played, event rules, regulations, schedule, and format for non-sanctioned events are determined by the independent organizer, however members of EGFH must adhere to the EGFH Code of Conduct at all times, including these non-sanctioned events.

FORFEITS

  1. Captains must be in the pre-game lobby 15 minutes before a scheduled match, and have their full team in the pre-game lobby 5 minutes before the scheduled match time, even if the opposing team cannot field a full eligible roster.

    1. If a team knows they will be unable to field a full eligible roster for the match, the team captain should notify an EGFH official and a forfeit win will be awarded immediately.

    2. If neither team has a full standard team of eligible players, both teams will receive a forfeit loss.

  2. In a best-of-one match, if a team does not have a number of eligible players equal to the standard team size for the game being played (e.g., 5 for league of legends) in the lobby/server at the the scheduled match time, the team captain representing the team with a full roster should:

    1. Send an email to the opposing team captain, both team advisors, and EGFH officials, stating that the opposing team is not prepared to play at the scheduled match time, and will receive a forfeit loss if they cannot field a full team by 15 minutes past the scheduled time.

    2. Include in the email both team names, and a screenshot of the in-game lobby as it currently stands, with current time visible.

    3. If a team cannot field a the required number of players by 15 minutes past the scheduled match time, that team will receive a forfeit loss, and the opposing team captain (with the full roster), must follow these steps to report the forfeit:

      1. Reply all to the previous email, above, including the opposing team captain, both team advisors, and EGFH officials, explaining as clearly as possible that the opposing team could not field a full team by 15 minutes past the scheduled time, and so they will receive a forfeit loss.

      2. Include both team names, and a screenshot of the in-game lobby at 15 minutes past the scheduled time, with current time visible.

      3. Include any relevant evidence, including conversations between team captains or players regarding the scheduling of that match.

    4. For EGF-officiated events, the forfeit is recorded by EGF officials, and no report is required.

  3. In a match consisting of multiple games (such as a best of three or best of five), failure to produce a full standard team of eligible players by the 15 minutes past the scheduled time will result in a forfeit loss for the offending team and award a forfeit win to the opposing team. If neither team has a full standard team of eligible players, both teams will receive a forfeit loss.

    1. Follow the same process for reporting the forfeit as above, in forfeits: section 1.

    2. In EGF-officiated post-season series (e.g., semifinals) or other special events a team may request an extension of no more than 15 minutes total. EGF’s response is final, and may not be appealed.

  4. No matches outside of regularly-schedules EGFH matches will count towards the season record.

    1. All forfeits stand. For example, if teams agree to play a match with less than a full roster, a forfeit has already been recorded for the team(s) not fielding a full roster, and the outcome of the match does not affect the forfeit on record.

For season matches, a team receiving forfeit losses equaling 25% of their total number of matches during the regular season, not counting any single forfeits in a best-of series, will be marked inactive for the rest of the season, and will not be allowed to compete in subsequent matches. Readmittance to the league is subject to the discretion of the EGFH commissioner.

In-Game Names (IGN)

It is the responsibility of each captain to check the IGNs of the opposing team against anything against the EGFH Code of Conduct Article II Section 5, including team names.

  1. All players must be using accounts with IGNs and team names consistent with the guidelines listed.

    1. Any IGNs or team names inconsistent with this policy should be contested BEFORE the start of the match.

    2. To file a dispute, a screenshot of the lobby along with the names of the teams and match time should be sent to the league coordinator and reported to an EGF official through Discord.

    3. Once the game begins, disputes based on roster inconsistencies cannot be levied.

  2. Changing an account name

    1. The account name that a player registers with EGFH at their entry to the league is their official name for the remainder of the season, unless a name change request is granted by EGF.

    2. A player may apply for a name change by submitting a name change request to EGFH officials by email, detailing the name change (e.g., changing account name from “[originalname]” to “[newname]”), and await approval before performing the name change. 

      1. Once a name change request has been granted by EGFH officials, as part of performing a name change, a player must submit the following information to EGFH to document the name change and to register the new name with the league:

        1. League of Legends

          1. Take a screenshot of your client “Profile” page before the name change

          2. Take a screenshot of your client “Profile” page after the name change

          3. Submit a description of the name change (e.g., changing account name from “[originalname]” to “[newname]”), along with both the before and after screenshots, to your team captain, and to EGFH organizers

        2. Overwatch

          1. Take a screenshot of the main “Career Profile” screen before the name change

          2. Take a screenshot of the main “Career Profile” screen after the name change

          3. Submit a description of the name change (e.g., changing account name from “[originalname]” to “[newname]”), along with both the before and after screenshots, to your team captain, and to EGFH organizers

        3. If a publisher provides a name change receipt, with the account name before and after the change, this may also be submitted to the team captain and EGFH organizers as proof of the name change.

Team Eligibility

  1. Season Matches

    1. To be eligible to compete in an EGFH Season, a team must:

      1. Submit an application for eligibility indicating the following:

        1. Administration:

          1. Identify a Team Advisor who is a school employee, with contact information

        2. Team:

          1. Have a minimum number of required players for the game(s) of choice

            1. Next step: fill out sub positions for each team

          2. Provide team name and team bio

        3. School materials:

          1. Provide the school colors, with hex codes

          2. Provide a high-res school logo - no less than 400 x 400 pixels, with a transparent background; source files are ideal

      2. Teams applying to EGFH mid-season will not be considered eligible to compete in the official EGFH league until the following season.

  2. Non-season Matches

    1. To be eligible to compete in an EGFH invitational or other special event, a team must provide the following registration requirements:

      1. Team:

        1. Have a minimum number of required players for the game(s) of choice

          1. Next step: fill out sub positions for each team

        2. Provide team name, player information, and team bio where applicable

        3. Register the team through the appropriate tournament platform (e.g., Battlefy)

    2. Teams applying to an EGFH invitational or special event after registration has closed will not be permitted to compete in the event.

 

Once the application is submitted, EGF will review the application and request any missing and/or additional materials. The eligibility is then verified, allowing the school’s team to compete in scrimmages and other invitational events as determined by EGF.

Player Eligibility

  1. General Eligibility

    1. Registered with EGFH

    2. In good standing with EGFH

    3. In good academic standing

    4. Provide accurate identification for purposes of registration

      1. Should a person be believed to have provided false registration information, additional verification of identity may be requested by an EGF official. Should a person fail to provide adequate verification of identity, they may be barred from competing in EGF competition until identity can be verified.

  2. Season Matches

    1. To be considered eligible to compete in league play, they must be:

      1. A full- time high school student at the school where they wish to compete

        1. Roster exceptions may be made for students unable to field a team at their school. For students in this situation, you must follow these steps:

        2. Request to join a nearby school, CC’ing in EGFH organizers and receiving team captain and team advisor.

        3. The receiving school’s team must then accept your application to their team, and respond with their acceptance in writing, CC’ing EGF officials.

        4. EGF reserves the right to reject the trade if found to be in violation of EGF rules.

    2. Teams may not make additions to their official roster after week 3 of a regular season.

      1. However, students intending to join the team for the next season may practice with the team.

    3. Roster exceptions may be made for students unable to field a team at their school. For students in this situation, you must follow these steps:

      1. Request to join a nearby school, CC’ing in EGFH organizers and receiving team captain and team advisor

      2. The receiving school’s team must then accept your application to their team, and respond with their acceptance in writing, CC’ing EGF officials

      3. EGF will then make a decision on the application at which point the player may or may not begin participating with the applying team

  3. Non-Season Matches

    1. To be considered eligible to compete in an EGFH invitational or special event, they must be:

      1. A full-time high school student, or a recent high school graduate not yet attending post-secondary classes

        1. EGF reserves the right to reject the player’s application if found to be in violation of EGF rules.

    2. Teams may not make additions to their official roster after their first game of the event.

Team Roster

  1. General Requirements

    1. A player may only compete if they are registered for the roster of a team recognized by EGF.

    2. Players may only be registered on one team roster, per game.

      1. A player may be registered on multiple team rosters, as long as each team is competing in a different game.

    3. To remove a player from a team roster, the team captain must send an email to EGFH organizers, the team advisor, and the team, stating the player’s removal.

    4. Team Captain replacement

      1. It is the responsibility of each team to manage their communications with other teams, and with the league.

      2. If your captain is unavailable for communication, or leaves the team, it is up to your available team members to elect a team representative that will take the role of interim or replacement captain.

      3. Have the interim captain send a message to all team members with the choice (so we know everyone is on board with the decision) and CC the organizers and advisors.

      4. Include when the switch happens, whether or not it's permanent, and if it's temporary when it will switch back.

      5. Organizers will update communication lists, as necessary, and the interim captain will now pick up all communications.

  2. Season Requirements

    1. Teams may not make additions to their official roster after week 3 of a regular season.

      1. However, students intending to join the team for the next season may practice with the team.

      2. Teams may not add or drop players from their roster less than 24 hours before their next scheduled match.

    2. Teams may add players to a live roster using the following process:

      1. The captain must send an email with the following info to EGFH organizers, and the team advisor, stating that a player is being added to the roster:

        1. Team info

          1. Team name

          2. Team Captain

        2. Player info

          1. First name

          2. Last name

          3. In-Game Name

          4. Preferred Email Address

          5. Emergency Contact name, relationship, email, telephone number

          6. Competitive Rank (if available)

          7. Primary Role(s) (up to three)

          8. School

          9. Grade

  3. Non-season Requirements

    1. Teams may not make additions to their official roster after the first match of the event.

Stats & Demos

  1. Statistics - Statistics and standings are updated weekly through the EGFH website. 
    1. Teams will submit their recorded matches through the identified VoD storage system, with screenshots of end-of-game victory and stats. 
  2. Player Demos/Replays - all players are responsible for recording a POV demo/replay to be used in case of a player dispute. If requested, demos must be sent to EGF admins within 24 hours of a request being made.
    1. Replays are used for recording match results, and for adjudicating issues
    2. Replays must be kept for at least one full week after the match’s completion
    3. Replays may be recorded using OBS or other recording software approved by EGF

EGF League Terminology

The following terminology will be used within EGF leagues and events:

  1. Match = Series = A set of gaming events as in a “Best-of Series”; this is what describes one team playing another in a competitive bracket.
  2. Game = A single gaming event within a Series or Match. E.g., the first Game of a “Best-of 3” Series. (Note: “game” is also used to describe a published product, such as League of Legends or Overwatch.) 
  3. Map = The in-game physical location(s) where players compete; note that in Overwatch this only describes a set of potential physical locations (e.g., Ilios), and not the individual Rounds/Points/Sections (below).
  4. Round = Point =The individual in-game locations of a Map. E.g., for Ilios in Overwatch, the Rounds/Points/Sections are: Lighthouse, Ruins, Well.
     

Character Restrictions

In the event of a major bug or by decision of the developer, select characters may be restricted from gameplay for a period of time by EGF officials. Decisions on any character restrictions will be made the day of the match and teams will be notified at least one hour prior to the start of the first match of the day.

Exploits & Infractions

  • Dispute Resolutions - all disputes must be submitted via email to the league coordinator within six hours of the conclusion of the match along with the demo described in the above section Season Matches/Reporting Matches/Section 5, explain in detail the specifics of the infraction, and the round in which the infraction occurred. Disputes will be reviewed by EGF admins and will be sent to the Committee on Infractions if deemed appropriate.

  • Exploit & Infraction Penalties - exploits and infractions will be dealt with on a case-by-case basis. If a dispute cannot be resolved immediately, the match in question may be postponed for evidence review.

Unfair play

The following actions will be considered unfair play:

  • The use of any cheat program and/or map hack program

  • An intentional disconnection without a proper and explicitly stated reason

  • The use of any settings exceeding the standard and permitted settings

  • Intentionally allowing an opponent to win a game

  • Unsportsmanlike or disruptive behavior, such as inappropriate and/or unprofessional actions directed towards another player or tournament official

  • The use of a game bug that is determined by the board of referees as being unfair (“exploits”).

  • The use of an ineligible player (“ringing”)

  • Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the tournament director or a group of referees, may receive a warning, a forfeit loss, or be disqualified from the competition. During the course of the event, the commissioner or group of referees may determine other actions to embody unfair play

Server Crashes & Disconnects

  1. Server Crash

    1. In the event of a game server crash, please contact an EGF admin via email ticket or through the EGF Discord server. The match will be restarted using the same picks/bans/sides and settings.

    2. Teams are responsible for ensuring that their choices are exactly the same as the disconnected match during the remake, to the best of their ability, and any deviation from this is considered unfair play, and will be dealt with accordingly.

  2. Player Disconnect

    1. If a player disconnects, only the Captain (or a designated player if the Captain disconnects) of the disconnected player’s team may pause the game. The pause for either team may not exceed a total of 15 minutes per match. If a team pauses for longer than 15 minutes total within a match, the pausing team will forfeit that round.

  3. Stoppage of Play:

    1. A player experiencing technical issues on any team may have their captain call for a game restart according to game-specific rules.

    2. The player must be experiencing a hardware malfunction (e.g., monitor, peripheral), a physical disruption (e.g., table/chair breakage), or a configuration issue (e.g., runes, masteries, or summoner spells are not *properly* applied - not just choosing the wrong ones). The player must declare the issue in public chat and/or to a tournament administrator, and after the problem is acknowledged, the game should be paused, and affected player may disconnect. Once the player disconnects, if the problem can be resolved within 10 minutes, the match may continue after the fix, otherwise the game is considered null and void and should be restarted. If a tournament administrator determines that the disconnect/conduct represents unfair play, the match may be ruled as a forfeit win for the opposing team.

    3. If an unintentional disconnection occurs within 5 minutes from the start of the match and before first blood –OR– a player’s client crashes or fails to load the match, then the match must be restarted with the same selections/sides. Otherwise if the unintentional disconnection occurs after those milestones, the game will continue as normal, barring any decision by team captains to pause; the disconnected player may reconnect into the game as soon as they are able.

    4. If a player intentionally disconnects without specifying a reason, then the game will continue as normal.

    5. If a server crash occurs, then the tournament director or head referee will decide either between (a) restarting the game, or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded upon server crash in a situation where one team was on the verge of certain defeat (e.g., a nexus was about to be destroyed).

RULE INTERPRETATIONS

  1. At times, the EGF Rules and Regulations may not cover an encountered situation, or may be interpreted in an unexpected way, requiring further clarification.

  2. Where a new or clarified ruling is required, a committee of EGF officials will convene to do so. These rulings will become the rule of operation or play immediately.

  3. A review of any new rulings will be undertaken during the seasonal review of the league’s rules and regulations, a meeting held within two weeks of the conclusion of the current series.

  4. EGF Officials will hold an annual review meeting to consider and codify all new rulings, proposed rules, and other necessary documentation.

Game Settings

LEAGUE OF LEGENDS

CUSTOM GAME

  • COMPETITION METHOD: 5 VS. 5

  • MAP: SUMMONER’S RIFT (SUMMER)

  • MODE: TOURNAMENT DRAFT

  • BANS PER TEAM: 5

  • GAME LENGTH: UNTIL THE WINNER IS DETERMINED

  • GAME WINNER: THE TEAM WHO COMPLETELY DESTROYS THEIR OPPONENT’S NEXUS, OR FORCES THEIR OPPONENT TO SURRENDER.

  • CHAMPION SELECTION: DRAFT MODE WILL BE USED. PLAYERS MAY ONLY SELECT CHAMPIONS THAT ARE UNLOCKED VIA ANY MEANS.

    • PLAYERS MUST HAVE A MINIMUM OF 14 CHAMPIONS AVAILABLE TO COMPETE IN DRAFT MODE; PLAYERS WITHOUT 14 CHAMPIONS AVAILABLE WILL BE UNABLE TO PARTICIPATE IN ANY PRACTICES, EVENT, ETC. INVOLVING DRAFT MODE.

  • Tournament Codes will supply the proper mode and draft setup when used, but below are the step-by-step instructions:

  • Draft rules:

  • Draft options: matches will use the tournament mode feature.

  • Draft order: the team with the better ranking (or listed as the home team) will have the choice to select their side as Blue (first pick) or Purple (second pick).

  • In a multiple game series, the loser of a game will receive their choice of Blue (first pick) or Purple (second pick) for the next game.

  • Draft mode proceeds in a snake draft format as follows: blue team= a; purple team = b

  1. Bans: a, b, a, b, a, b

  2. Picks: a, bb, aa, b

  3. Bans: b, a, b, a

  4. Picks: b, aa, b

Recording Replays

  • Replays are used for recording match results, and for adjudicating issues

  • Replays may be recorded using

    • OBS or other recording software approved by EGF

Overwatch

Custom Game

(Located under Arcade/Create Game/Settings)

Note: All changes to default settings are listed on the right side

PRESETS

  • Set Competitive - *[On]

  • All others - [Off]

LOBBY

  • MAP

    • Map Rotation - *[Paused]

    • Return to Lobby - *[After a Game]

  • TEAM (unchanged)

    • Team Balancing - [Off]

    • Team 1 Max Players - [6]

    • Team 2 Max Players - [6]

    • Max Spectators - *[0]

MODES

  • ALL

    • GENERAL

      • Enemy Health Bars - [On]

      • Game Mode Start - [Wait for Full Game]

      • Health Pack Respawn Time - [100%]

      • Health Packs - [Determined by Mode]

      • Kill Cam - *[Off]

      • Skins - [On]

    • Heroes (unchanged)

      • Allow Hero Switching - [On]

      • Hero Limit - [1 Per Team]

      • Random Hero on Respawn - [Off]

      • Respawn Time - [100%]

      • Role Limit - [Off]

  • Maps

    • See Below for Map Rules

  • Heroes (unchanged)

    • Leave all heroes on default settings

 

MAPS

MAPS FOR EACH SERIES ARE DETERMINED BY THE FOLLOWING PROCESS FOR BO3, WITH EXCEPTIONS NOTED FOR BO5:

  1. THE HOME TEAM IS DETERMINED BY, IN ORDER: PRE-DESIGNATED STATUS BY EGF, HIGHER SEED, OR COIN FLIP, AND MAY EITHER DESIGNATE THEMSELVES AS TEAM A AND BAN THE FIRST MAP OR DEFER THE BAN TO THEIR OPPONENT.

  2. ALL MAPS PERMITTED IN COMPETITIVE MODE ARE ALLOWED UNLESS OTHERWISE SPECIFIED BY EGF.

  3. DECIDING MAP IN A SERIES

    • DURING THE REGULAR SEASON, THE DECIDING MAP FOR ALL SERIES WILL BE DETERMINED BY RANDOM SELECTION BY EGF ON A WEEKLY BASIS. THE DECIDING MAP CHOSEN IN THIS FASHION MAY NOT BE PICKED OR BANNED BY EITHER TEAM.

    • DURING THE POSTSEASON, THE DECIDING MAP WILL BE SELECTED USING A RANDOM NUMBER GENERATOR BY EGF ON A SERIES BY SERIES BASIS.

  4. MAPS ARE BANNED IN ALTERNATING ORDER:

    • TEAM A BANS FIRST MAP

    • TEAM B BANS FIRST MAP

    • TEAMS ALTERNATE BANS UNTIL EACH TEAM HAS BANNED 2 MAPS: (ABAB)

      • NOTE: A MAP TYPE (E.G., CONTROL, ASSAULT) MAY NOT BE ENTIRELY BANNED.

  5. ONCE BANS HAVE COMPLETED, MAPS ARE CHOSEN IN THIS ORDER:

    • TEAM B SELECTS THEIR FIRST CHOICE OF MAP TO PLAY

    • TEAM A SELECTS THEIR FIRST CHOICE OF MAP TO PLAY

    • THE MAPS ARE PLAYED IN ORDER OF SELECTION

  6. IN A BEST OF 5 SERIES MAP PICK AND BAN ORDER ARE AS FOLLOWS:

    • NOTE: A MAP TYPE (E.G., CONTROL, ASSAULT) MAY NOT BE ENTIRELY BANNED.

      • AB - BAN

      • AB - BAN

      • BA - PICK

      • BA - BAN

      • AB - PICK

      • RANDOM - PICK

  7. SIDE SELECTION:

    • AFTER MAPS HAVE BEEN CHOSEN, TEAMS WILL CHOOSE BETWEEN OFFENSE AND DEFENSE TO START EACH MAP. THE TEAM THAT DID NOT CHOOSE THE MAP WILL HAVE THE OPTION OF SELECTING WHETHER THEY WOULD LIKE TO START ON OFFENSE OR DEFENSE (IF RELEVANT).

    • FOR TIEBREAK MAPS IN A BEST-OF SERIES, THE HOME TEAM OR HIGHER SEED (IN THAT ORDER) WILL HAVE THE CHOICE OF SIDE SELECTION.

REGION: AMERICAS